Tuesday, 16 June 2020

Bounty and Villain generator (ish)

The weaknesses in my generators are becoming apparent

A sample of the Bounty and Villain generator for Drier Deserts, Hotter Suns was posted in the OSR discord, and I figured I'd give it a whirl in the old generator. It highlighted a lot of issues; mostly formatting at this point. Solve formatting, and you can solve anything else I think.

Ignoring the dice roll (since we're rolling "behind the scenes"), it's clear that a single row will have issues portraying this information. Like, I'd prefer to have the output be something like this:
Dwarfish
Swift 1
Tough 8
Bounty 4k
But that's not possible unless I split it into subtables -- so Dwarfish and Brawny would be in a table, there'd be a table for "Swift" and one for "Tough" and one for "Bounty." That said, it's fairly clear that the bounties are tied to the word; lower values of Swift and Tough means lower bounties. So, the "Word" could be split from the Swift/Tough part and be its own table, I guess.

Further issues appear when we add in the specialties:
 1-7 is easy, we just copy and paste the line 7 times to achieve that weighting. But, again, we'd like to format the result like so
Gun Specialist
Guns
4
Bounty 2k
Which, again, we can't. Yet. Anyway, here's the result of it.
As you can see, it's... okay, but lacking. I will prioritize formatting after I'm done with the sign-up functionality. I think the largest gain is to be had there. It would also be nice to have a function to sum up the bounties across the results, but that's ... soooo far away.

No comments:

Post a comment

Bounty and Villain generator (ish)

The weaknesses in my generators are becoming apparent A sample of the Bounty and Villain generator for Drier Deserts, Hotter Suns  was po...